Research
The substrate beneath
every Hyperspawn skill.
We train policies in Isaac Lab and NVIDIA Newton, package them with their ROS2 runtime, and ship them to the marketplace. Every skill on Hyperspawn is reproducible from the repos below — and runnable in your browser the moment it's published.
The training → deploy pipeline
Open repos
dropbear_isaac
Locomotion + manipulation tasks for Dropbear in Isaac Lab. PPO baselines, terrain curriculum, and the eval harness our /sim runs.
dropbear_rl
Contact-rich manipulation policies trained in NVIDIA Newton. The bridge layer that makes a single policy shippable to sim, AR, and real.
dropbear-feet
TPU 95A printable feet with 4× 50kg load cells and HX711 80Hz mod. The proprioceptive layer beneath the locomotion stack.
aero-hand-open
Open dexterous hand from TetherIA. Ships with grasp synthesis policies trained to run on day-one Dropbears.
Currently training
Live training feed lights up shortly.
When a contributor pushes a training run from Isaac Lab, it shows up here with live reward curves and an auto-published browser-runnable URL once it converges.
Reproduce a skill end-to-end
# 1. clone + install git clone https://github.com/Hyperspawn/dropbear_isaac cd dropbear_isaac && uv sync # 2. train (single GPU, ~14h to convergence) python -m dropbear_isaac.train --task walk --algo ppo --steps 50_000_000 # 3. export to ONNX + manifest python -m dropbear_isaac.export --checkpoint runs/walk/best.pt # 4. publish to Hyperspawn hyperspawn skills publish ./out/walk/ # 5. it's now live at https://hyperspawn.co/sim?skill=walk